3D Garment Modelling - Creation of a Virtual Mannequin of the Human Body
Research and development
Authors:
- Cichocka Agnieszka
Faculty of Material Technologies and Textile Design, Lodz University of Technology, Łódź, Poland - Bruniaux Pascal
Laboratorie Genie et Materiaux, Ecole Nationale des Arts et Industries Textiles, Roubaix, France - Bruniaux Pascal
University Nord of Lille, Lille, France - Frydrych Iwona
Faculty of Material Technologies and Textile Design, Lodz University of Technology, Łódź, Poland
Full text | Abstract: This work presents the modelling and numerical simulation of mannequins as well as clothes in a 3D virtual environment. The paper explains garment modelling, with the objective of defining the development of a 3D body model that is useful and based on the demand of the garment industry. For this purpose a development strategy should be defined. Many scientists are working on the creative process for virtual garment development to create a garment directly on a 3D model of the human body, also called “ virtual tailoring”.The first strategic issue in this context that we present is that the model must necessarily incorporate the ease garment model associatively. These parameters define the priority concepts that are the draping and proper fit of the garment. The second point is that the transition between the 3D and 2D patterns, known as flattening 3D patterns, must be associative, precise and must take into account the real deformation of the fabric. |
Tags:
garment modelling, virtual garment, virtual mannequin, human body.
Citation:
Cichocka A, Bruniaux P, Frydrych I. 3D Garment Modelling - Creation of a Virtual Mannequin of the Human Body. FIBRES & TEXTILES in Eastern Europe 2014; 22, 6(108): 123-131.
Published in issue no 6 (108) / 2014, pages 123–131.